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CidadeAP

Joined on 12/2/14

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CidadeAP's News

Posted by CidadeAP - December 12th, 2015


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Posted by CidadeAP - November 30th, 2015


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Posted by CidadeAP - November 22nd, 2015


Here are some new screens from Super Batter Up! Challenge Mode, its 80% complete now!!

 

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Posted by CidadeAP - November 16th, 2015


Read about the new challenges here


Posted by CidadeAP - October 19th, 2015


I would like to share an article in a series Im doing on indie game marketing. Doing it right this time with our next game Rogue Soldier: Seek and Destroy for Steam/PC. Great links and tips!

http://cidadeap.wix.com/cidadeap


Posted by CidadeAP - September 2nd, 2015


Kitty Pot Cracker Worlds is almost complete!

Will be released on New Grounds, Game Jolt, Kongregate, Itch, and Scirra Arcade soon!

- 5 Cats, 5 Worlds, 5 Bosses, multiple enemy types

- Try to unlock all 5 victory scenes and get 3 stars in every stage

- 4 control types to choose from: Game Pad, Keyboard, Mouse and Touch

- Added particle effects and new touches to the presentation

- Reworked and balanced game play, sounds and music

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Posted by CidadeAP - April 8th, 2015


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Posted by CidadeAP - March 25th, 2015



Posted by CidadeAP - March 21st, 2015


Kitty Pot Cracker is releasing on March 25th, here is the release trailer! https://t.co/LCEFvY4ErX


Posted by CidadeAP - March 1st, 2015


Still at the tightening up/bug testing stage of development and it has to be the toughest part of this process but the most rewarding. In game dev, like programming we are always learning new tricks, implementations and such as we go, so when you go back to look at your earlier program structure after you think you're done, it makes you laugh at how poorly you may have put it together in sections or how redundant somethings may be. In going back and trying out different (more efficient) ways to do things you learn a lot but have to be careful not to break the game. Sometimes you just have to take the lessons you learn going forward to new projects and just get the sucker done and release it haha.. Speaking of release dates, Kitty Pot Cracker will be ready for consumption by March 14th or I will cry [:P]

Having missed so many release dates already now I kind of know how professional game devs feel about setting release dates publicly. I try to set a release date to push myself but most of the time its just not realistic. Anyways back to the trenches!